Mekanism: Difference between revisions
Mastergalen (talk | contribs) No edit summary |
Mastergalen (talk | contribs) No edit summary |
||
(14 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Mod | {{Mod | ||
|author = aidancbrady | |author = aidancbrady | ||
|version = 5.0. | |version = 5.6.0 | ||
| | |website = http://www.minecraftforum.net/topic/1361286-164-mekanism-560-universal-cable-dynamic-tanks-wind-power-jetpacks/ | ||
|wiki= http://wiki.aidancbrady.com/wiki/Main_Page | |||
}} | }} | ||
'''Mekanism''' is an independent tech mod that brings low, mid, and high tier machinery to [[Minecraft]]. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better! | |||
Mekanism uses a tier-based system when organizing several of its core features, including [[Energy Cube]]s and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade. | |||
By the time you've been using Mekanism for a while, you'll have a near-instructible suit of [[Obsidian Armor]], be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine. | |||
==Features== | |||
===Compatability=== | |||
Compatibility comes first. While Mekanism will run just fine alone, I have spent so very long adding in integration to make Mekanism seem like it blends in perfectly when you have other mods installed. Whether you are powering my machinery with EU, RF, MJ or whatever it is, they will work. IC2 and TE recipes are implemented in my respective machines, and just about everything else will work as well. I like to think of this as one of Mekanism's best features. | |||
===Ore Processing=== | |||
[[File:Ore Processing Setup.png|thumb|Ore processor capable of producing 4 ingots per ore]] | |||
Mekanism features an extremely advanced, extensive ore processing system. From simple machines used to process ores into ingots electronically, to complex chemical-based ore injection used to gain four ingots for every ore mined, Mekanism covers basic smelting, as well as 2x, 3x, and 4x duplication. All machines have configurable input and eject sides, allowing you to have complete control over how you want to manage your machinery. Mekanism also features the [[Combiner]], which allows you to recreate the ores you've already processed. | |||
===Factories=== | |||
[[File:Elite Factory Interface.png|thumb|Elite Factory Interface]] | |||
Mekanism introduces the concept of "factories," which are multi-operation machines that can process multiple stacks of ores simultaneously. In a single machine, you can be smelting several stacks of ore into ingots, enriching several stacks of ores into dusts, or crushing several stacks of cobblestone into gravel. The Factories follow base Mekanism tiers, with the Basic Factories processing three stacks at once, the Advanced Factories processing five stacks at once, and the Elite Factories processing seven stacks at once. In other words, the Factory can be seen as seven machines in one in it's elite tier. | |||
===Ores=== | |||
All Mekanism ores have configurable spawn rates and disable options in the config (Mekanism.config). It's pretty self-explanatory. | |||
Mekanism is founded off the resource "Osmium" which generates pretty commonly at any Y level below 60. Osmium can be used to create tools and armor, but it is primarily used in the makings of machinery. If you have NEI, you'll see that you really can't do much without Osmium. | |||
Mekanism also generates Tin and Copper, both of which can be easily disabled (and I'm assuming many people will since 99% of mods have their own form of tin and copper). | |||
===Armor and Tools=== | |||
Mekanism brings five new sets of armor and tools to the table, as well as the ever-famed [[Paxel]] (an all-in-one tool). | |||
However, as Mekanism is a "tech mod," it has to have some cool techy gadgets. The Atomic Disassembler is an expensive, electronic multi-tool that can be set to mine at different speeds. The [[Walkie Talkie]] is a super fancy device that allows for SMP-based voice chat. Can't forget the Jetpack and Scuba Mask/Tank combination. | |||
===Robit=== | |||
The [[Robit]] is a cute little electronic robot that will follow you around and collect item drops for you. He also serves as a portable furnace, workbench, anvil, chest, and spirit lifter. | |||
[[File:Robit Screenshot.png]] | |||
===Mining=== | |||
Mekanism introduces the "Digital Miner" - an automated mining machine that can sort through terrain and pick out the resources you specify. It uses a filter-based system, and will then go through the range you specify and mine the blocks it needs to. | |||
===Dynamic Tanks=== | |||
[[File:Dynamic Tank Screenshot.png|thumb|Dynamic Tank setup]] | |||
[[Dynamic Tank]]s are the best of both worlds: whatever is in between Multi-Tanks and Iron Tanks. These are multiblock tanks that can be shaped as any rectangular prism (capping at 18x18x18). Use [[Dynamic Glass]], [[Dynamic Valve]], and [[Dynamic Tank]] blocks to create a tank fit for you! | |||
Mekanism | ===Transmitters=== | ||
Mekanism features ways of transmitting items, fluids, gasses and energy from once place to another, devices we call "transmitters." Transmitters all have some similar characteristics, and these are as follows: | |||
* Transmitters (excluding the Logistical Transporter) will not function when powered by a redstone signal. | |||
* All transmitters seamless work with Forge Multipart. | |||
* Excluding the Logistical Transporter which obviously behaves differently, transmitters hold buffers that are dependent upon how many transmitters are in the network. For example, if you have two Universal Cables connected together, your network will have a capacity of 20 KJ. | |||
* All transmitters look really cool. | |||
[[File:Mekanism Transmitter.png|thumb|All four Mekanism transmitters]] | |||
====Universal Cable==== | |||
Capable of transferring, well, universal energy from one place to another. These guys are super fancy and can be configured on their sides to behave differently. | |||
====Pressurized Tubes==== | |||
Capable of transferring gasses from one place to another. | |||
====Mechanical Pipes==== | |||
Capable of transferring fluids from place to another. These guys are a feat of rendering, they look way cool. | |||
====Logistical Transporters==== | |||
Capable of transferring items and blocks from one place to another. These function identically to RedPower tubes, and have a fully-implemented color-coded sorting system. | |||
==Mod Spotlight== | ==Mod Spotlight== | ||
{{#ev:youtube|GLNXGKZnFBs| | Spotlight by Direwolf20 (Note that this is an older spotlight, many names textures and recipes have been changed since this version) | ||
{{#ev:youtube|GLNXGKZnFBs}} | |||
==Video Demo== | |||
{{#ev:youtube|LLfICjYCHCM}} | |||
{{Mekanism}} | {{Mekanism}} |
Latest revision as of 22:06, 27 January 2014
Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn't have an actual goal, and you'll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you'll notice all the content blend together as you get to know the mod better!
Mekanism uses a tier-based system when organizing several of its core features, including Energy Cubes and Factories. There are four tiers: basic, the simplest tier, advanced, the second-most basic tier, elite, the second-most complex tier, and ultimate, the most complex tier. You can upgrade tiers by placing the component in a crafting grid and surrounding it with the necessary resources for the next upgrade.
By the time you've been using Mekanism for a while, you'll have a near-instructible suit of Obsidian Armor, be obtaining four ingots for each ore you mine, have the ability to fly wherever you want with the hydrogen-powered jetpacks, and have a cute robotic friend following you around while you mine.
Contents
Features
Compatability
Compatibility comes first. While Mekanism will run just fine alone, I have spent so very long adding in integration to make Mekanism seem like it blends in perfectly when you have other mods installed. Whether you are powering my machinery with EU, RF, MJ or whatever it is, they will work. IC2 and TE recipes are implemented in my respective machines, and just about everything else will work as well. I like to think of this as one of Mekanism's best features.
Ore Processing
Mekanism features an extremely advanced, extensive ore processing system. From simple machines used to process ores into ingots electronically, to complex chemical-based ore injection used to gain four ingots for every ore mined, Mekanism covers basic smelting, as well as 2x, 3x, and 4x duplication. All machines have configurable input and eject sides, allowing you to have complete control over how you want to manage your machinery. Mekanism also features the Combiner, which allows you to recreate the ores you've already processed.
Factories
Mekanism introduces the concept of "factories," which are multi-operation machines that can process multiple stacks of ores simultaneously. In a single machine, you can be smelting several stacks of ore into ingots, enriching several stacks of ores into dusts, or crushing several stacks of cobblestone into gravel. The Factories follow base Mekanism tiers, with the Basic Factories processing three stacks at once, the Advanced Factories processing five stacks at once, and the Elite Factories processing seven stacks at once. In other words, the Factory can be seen as seven machines in one in it's elite tier.
Ores
All Mekanism ores have configurable spawn rates and disable options in the config (Mekanism.config). It's pretty self-explanatory.
Mekanism is founded off the resource "Osmium" which generates pretty commonly at any Y level below 60. Osmium can be used to create tools and armor, but it is primarily used in the makings of machinery. If you have NEI, you'll see that you really can't do much without Osmium.
Mekanism also generates Tin and Copper, both of which can be easily disabled (and I'm assuming many people will since 99% of mods have their own form of tin and copper).
Armor and Tools
Mekanism brings five new sets of armor and tools to the table, as well as the ever-famed Paxel (an all-in-one tool).
However, as Mekanism is a "tech mod," it has to have some cool techy gadgets. The Atomic Disassembler is an expensive, electronic multi-tool that can be set to mine at different speeds. The Walkie Talkie is a super fancy device that allows for SMP-based voice chat. Can't forget the Jetpack and Scuba Mask/Tank combination.
Robit
The Robit is a cute little electronic robot that will follow you around and collect item drops for you. He also serves as a portable furnace, workbench, anvil, chest, and spirit lifter.
Mining
Mekanism introduces the "Digital Miner" - an automated mining machine that can sort through terrain and pick out the resources you specify. It uses a filter-based system, and will then go through the range you specify and mine the blocks it needs to.
Dynamic Tanks
Dynamic Tanks are the best of both worlds: whatever is in between Multi-Tanks and Iron Tanks. These are multiblock tanks that can be shaped as any rectangular prism (capping at 18x18x18). Use Dynamic Glass, Dynamic Valve, and Dynamic Tank blocks to create a tank fit for you!
Transmitters
Mekanism features ways of transmitting items, fluids, gasses and energy from once place to another, devices we call "transmitters." Transmitters all have some similar characteristics, and these are as follows:
- Transmitters (excluding the Logistical Transporter) will not function when powered by a redstone signal.
- All transmitters seamless work with Forge Multipart.
- Excluding the Logistical Transporter which obviously behaves differently, transmitters hold buffers that are dependent upon how many transmitters are in the network. For example, if you have two Universal Cables connected together, your network will have a capacity of 20 KJ.
- All transmitters look really cool.
Universal Cable
Capable of transferring, well, universal energy from one place to another. These guys are super fancy and can be configured on their sides to behave differently.
Pressurized Tubes
Capable of transferring gasses from one place to another.
Mechanical Pipes
Capable of transferring fluids from place to another. These guys are a feat of rendering, they look way cool.
Logistical Transporters
Capable of transferring items and blocks from one place to another. These function identically to RedPower tubes, and have a fully-implemented color-coded sorting system.
Mod Spotlight
Spotlight by Direwolf20 (Note that this is an older spotlight, many names textures and recipes have been changed since this version)
Video Demo
|