Red Matter Explosive: Difference between revisions

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{{msgbox
|type=danger
|title=Repeatedly activating [[Rejuvenation Explosive]]s of any type into an active [[Red Matter]] explosion WILL crash your world permanently. Use with caution.
}}
{{Block
{{Block
|invimage=Red Matter Explosives
|invimage=Red Matter Explosives
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[[Missile]] form of the above Explosive{{Grid/Crafting Table|A1 = Missile Module | B1 =Red Matter Explosive
[[Missile]] form of the above Explosive{{Grid/Crafting Table|A1 = Missile Module | B1 =Red Matter Explosive
|Output = Red Matter Missile}}
|Output = Red Matter Missile}}
== Warning ==
Repeatedly activating rejuvenation explosives of any type into an active red matter explosion WILL crash your world permanently. Use with caution.


== Video Demo ==
== Video Demo ==
{{#ev:youtube|WXPB3dKAgMM}}
{{#ev:youtube|WXPB3dKAgMM}}
{{#ev:youtube|F2ohslGivm8}}


{{ICBM}}
{{ICBM}}
[[Category:ICBM_Explosives]]
{{#ev:youtube|F2ohslGivm8}}
[[Category:ICBM_Explosives]]
[[Category:ICBM_Explosives]]

Revision as of 22:22, 10 March 2013

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Red Matter Explosive
Red Matter Explosive.png
Red Matter Explosives
Mod

ICBM

Type

?

Tool

?

Stackable

Yes (64)

Red matter is a strange and rare matter that causes a very devastating effect, hence classified as tier four . It is also known as strange matter and has an near infinite gravity. Upon releasing this substance into the world, it will suck in all nearby blocks, creating a black hole. The red matter explosive utilizes this type of matter and contains it so it will not activate unless the explosive is detonated. Once it is detonated, it will slowly suck in nearby blocks gaining gravity as it does so and increasing its destruction radius until it reaches its maximum size of 35 blocks.

The "explosion" created by the red matter will stay for a few minutes until it is pushed extremely far away by antimatter so it won't bother you or until it comes into contact with another red matter "explosion". However, there is a chance in which it does not annihilate, and instead merges into a more powerful red matter "explosion". Redmatter can be pushed by explosives.

Damage created by the explosive can easily be fixed by the Rejuvenation Explosive.

Operators of a server can type "/icbm lag RADIUS_OF_EFFECT" command to remove Red Matter and stop the explosion from happening.

Recipe

Strange Matter Strange Matter Strange Matter Grid layout Arrow (small).png Red Matter Explosive
Strange Matter Antimatter Explosives Strange Matter
Strange Matter Strange Matter Strange Matter

Red matter explosive is crafted from a material known as Strange Matter combined with the Antimatter Explosive.


Red Matter Missile

Missile form of the above Explosive

Missile Module Red Matter Explosive   Grid layout Arrow (small).png Red Matter Missile
     
     

Video Demo

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