Rocket Launcher: Difference between revisions
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{{item | {{item | ||
|mod=ICBM | |mod=ICBM | ||
|stackable=No | |stackable=No | ||
}} | }} | ||
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[[File:Rocket1.png|500px]] | [[File:Rocket1.png|500px]] | ||
The missile can be fired from anywhere in the player's inventory. | The missile can be fired from anywhere in the player's inventory. | ||
[[File:Rocket2.png|500px]] | [[File:Rocket2.png|500px]] | ||
To fire the missile, aim at an entity, like this pig, and hit the Right Mouse button. | To fire the missile, aim at an entity, like this pig, and hit the Right Mouse button. | ||
[[File:Rocket3.png|500px]] | [[File:Rocket3.png|500px]] | ||
Decimate the target. | Decimate the target. | ||
==Crafting== | ==Crafting== |
Revision as of 17:32, 4 February 2013
The rocket launcher is a handheld device used to fire explosive projectiles. It can only fire Tier 1 and Tier 2 missiles and fires them only in a straight line.
For long distances, the rocket launcher is not suitable and the Missile Launcher should be used instead.
The rocket launcher can fire 20 missiles before needing a recharge. Each missile (of tier 1 or tier 2) takes 5kJ (kilojoules) to fire. The rocket launcher, when fully charged, holds 100kJ of energy. The rocket launcher can never break, and will always remain in the player's inventory after depleting its charge.
The missile can be fired from anywhere in the player's inventory.
To fire the missile, aim at an entity, like this pig, and hit the Right Mouse button.
Decimate the target.
Crafting
See also
- Missile Launcher - Launch Tier 3 and Tier 4 missiles
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