Launcher Control Panel: Difference between revisions
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* Tier 3 - Adds Frequency option as well as Tier 2 options | * Tier 3 - Adds Frequency option as well as Tier 2 options | ||
==Crafting== | |||
Launcher Control Panel T1 | Launcher Control Panel T1 | ||
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These requirements are for one launch. | These requirements are for one launch. | ||
* Tier 1 needs 400kJ | * Tier 1 needs 400kJ | ||
* Tier 2 needs 60kJ | * Tier 2 needs 60kJ (although this is probably a mistake in the mod and should become 600kJ) | ||
* Tier 3 needs 800kJ | * Tier 3 needs 800kJ | ||
==See also== | ==See also== | ||
*[[Tutorials/ICBM Tutorial|ICBM Tutorial]] | *[[Tutorials/ICBM Tutorial|ICBM Tutorial]] |
Latest revision as of 18:45, 30 December 2013
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The launcher control panel is required for the launch of Missiles from the ICBM mod. Coordinates of the target are fed in here.
The Control Panel must be hooked to the middle of either flat sides of a Launcher Platform. Every Control Panel allows inputting basic X and Z coordinates of the target. The launcher is activated when a redstone signal is applied to the powered control panel, firing the missile.
Contents
Tiers
- Tier 1 - Basic X and Z coodinates required to launch missiles
- Tier 2 - Adds Detonation Height and Lock Height options as well as Tier 1 options
- Tier 3 - Adds Frequency option as well as Tier 2 options
Crafting
Launcher Control Panel T1
Launcher Control Panel T2
Launcher Control Panel T3
Power Requirements
These requirements are for one launch.
- Tier 1 needs 400kJ
- Tier 2 needs 60kJ (although this is probably a mistake in the mod and should become 600kJ)
- Tier 3 needs 800kJ
See also
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