Launcher Control Panel: Difference between revisions
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The launcher control panel is required for the launch of [[Missile]]s from the [[ICBM]] mod. Coordinates of the target are fed in here. | The launcher control panel is required for the launch of [[Missile]]s from the [[ICBM]] mod. Coordinates of the target are fed in here. | ||
The Control Panel must be hooked to the middle of either flat sides of a Launcher Platform. Every Control Panel allows inputting basic X and Z coordinates of the target. The launcher is activated when a redstone signal is applied to the powered control panel, firing the missile. | |||
== | ==Tiers== | ||
* Tier 1 - Basic X and Z coodinates required to launch missiles | |||
* Tier 2 - Adds Detonation Height and Lock Height options as well as Tier 1 options | |||
* Tier 3 - Adds Frequency option as well as Tier 2 options | |||
===Crafting=== | ===Crafting=== | ||
Launcher Control Panel T1 | |||
== | {{Grid/Crafting Table | ||
{{ | |A1=Glass|B1=Glass|C1=Glass | ||
|A2=Glass|B2=Basic Circuit|C2=Glass | |||
|A3=Glass|B3=Copper Wire|C3=Glass | |||
|Output=Launcher Control Panel T1|OA=1}} | |||
Launcher Control Panel T2 | |||
{{Grid/Crafting Table | |||
|A1=Steel Ingot |B1=Launcher Control Panel T1 |C1=Steel Ingot | |||
|A2=Steel Ingot |B2=Advanced Circuit |C2=Steel Ingot | |||
|A3=Steel Ingot |B3=Copper Wire |C3=Steel Ingot | |||
|Output= Launcher Control Panel T2|OA=01 | |||
}} | |||
Launcher Control Panel T3 | |||
{{Grid/Crafting Table | |||
|A1=Gold Ingot |B1=Launcher Control Panel T2 |C1=Gold Ingot | |||
|A2=Gold Ingot |B2=Elite Circuit |C2=Gold Ingot | |||
|A3=Gold Ingot |B3=Copper Wire |C3=Gold Ingot | |||
|Output=Launcher Control Panel T3|OA=01 | |||
}} | |||
==See also== | ==See also== |
Revision as of 20:12, 27 April 2013
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The launcher control panel is required for the launch of Missiles from the ICBM mod. Coordinates of the target are fed in here.
The Control Panel must be hooked to the middle of either flat sides of a Launcher Platform. Every Control Panel allows inputting basic X and Z coordinates of the target. The launcher is activated when a redstone signal is applied to the powered control panel, firing the missile.
Tiers
- Tier 1 - Basic X and Z coodinates required to launch missiles
- Tier 2 - Adds Detonation Height and Lock Height options as well as Tier 1 options
- Tier 3 - Adds Frequency option as well as Tier 2 options
Crafting
Launcher Control Panel T1
Launcher Control Panel T2
Launcher Control Panel T3
See also
|
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