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  • ...purpose tool any rail engineer should carry. It makes removal of old rails a breeze and even works on Detector Blocks and Loaders.
    219 bytes (35 words) - 21:58, 28 January 2013
  • |tool=N/A| |involt=N/A
    499 bytes (74 words) - 20:29, 31 January 2014
  • ...nsulated wire]] into the to slot, and feed it power, either via cables, or a battery in the bottom slot. Superconductor Wire can only be made using a wire mill, and requires a full stack of superconductor ingots, as well as an abysmal amount of energy
    762 bytes (129 words) - 12:14, 3 April 2013
  • The In-Place Assembler is a module added to the [[Power Tool]]. It aims to provide full crafting capabi ...sshair isn't selecting anything that will trigger an action or a GUI (e.g. a wall, the ground, etc.) This will bring up the crafting table's GUI, allowi
    629 bytes (105 words) - 16:53, 4 May 2013
  • ...of the [[Centrifuge]]. Right-clicking a [[Fission Reactor]] while holding a uranium rod will insert the rod into the reactor and start it. ...ing]] when in your inventory. To protect yourself from radioactivity, wear a [[Hazmat Suit]].
    757 bytes (116 words) - 20:57, 25 March 2013
  • ...nd Technic lover and found out Voltz. I want to help the wiki because it's a great expansion.
    116 bytes (22 words) - 09:43, 3 January 2013
  • ...fuel. To actually create it simply take your plant life and stick it into a powered [[Crusher]].
    608 bytes (107 words) - 20:36, 31 January 2014
  • |tool=N/A This capacitor allows for the storage of a minimum of 100kJ and a maximum of 500kJ.
    337 bytes (48 words) - 18:58, 22 October 2013
  • |involt=N/A |outvolt=N/A
    634 bytes (103 words) - 03:36, 20 April 2013
  • ...e-enrich a Fissile Fuel Rod rather than need to create a new one each time a fuel rod is depleted. ...close proximity, you will need more thorough temperature control than for a normal fission reactor system.
    1 KB (209 words) - 18:14, 6 October 2013
  • ...nough power, scans blocks near it, following a bell curve pattern. It uses a MJ per block of ore mined, and 10 kJ per stone block it scanned. The types
    601 bytes (106 words) - 13:21, 28 April 2013
  • |involt = N/A |outvolt = N/A
    1 KB (194 words) - 14:57, 2 May 2013
  • ...ormation from itself into a missile launcher, making setting and targeting a lot easier than doing it manually.
    718 bytes (106 words) - 13:36, 16 February 2013
  • ...or crush a copper ingot in a [[Crusher]]. Copper dust can be smelted into a copper ingot, or combined with cobblestone to remake copper ore. Used to ma
    373 bytes (59 words) - 22:08, 30 November 2013
  • ...ing for a simple and modular API to use to allow your mod to be powered by a universal power source, then you have came to the right place! If you are j
    507 bytes (93 words) - 03:00, 29 December 2012
  • ...= No|tool=Wooden Pickaxe|Renewable = No|involt=120v|outvolt=N/A|capacity=N/A|stackable=64}} ...are moving. Sneak+right click with a [[Wrench]] to make the conveyor into a ramp.
    1 KB (220 words) - 13:22, 20 October 2013
  • I have a question concerning the Teleporter. I have a teleporter set up, they are both on the same frequency, but one says idle. ...teleport from point A to point B, But I can teleport from point B to point A. I hope this is not confusing.
    437 bytes (79 words) - 23:09, 29 January 2014
  • |tool = N/A ...ot of the [[Force Field Projector]]. It creates a force-field of a tube or a hollow shape (relative to the [[Scale Module]]s in the Projector) that is e
    489 bytes (83 words) - 04:27, 26 April 2013
  • |stackable = N/A ...an appropriate slot in a machine that can utilize a battery. An example of a machine that accepts batteries is the [[Battery Box]] and the [[Electric Fu
    732 bytes (107 words) - 17:22, 26 December 2013
  • A complex machine capable of automatically crafting an item by taking the req ...aft an item. After it is done crafting an item, it will place it back into a specific conveyor belt.
    522 bytes (93 words) - 18:42, 26 February 2013
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