ICBM: Difference between revisions

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{{#seo: title=ICBM mod [Intercontinental Missiles in Minecraft] - Voltz Wiki | description= ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles to Minecraft.}}
{{#seo: title=ICBM mod [Intercontinental Missiles in Minecraft] - Voltz Wiki | description= ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles into Minecraft.}}
{{Mod
{{Mod
|author=Calclavia
|author=Calclavia
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Each explosive has three forms (there will be more forms in the future). They can either be in a TNT (block) form, in a grenade form or in a missile form. The basic form of an explosive is it's TNT form. From it's TNT form, it can be upgraded to either a missile or a grenade.  
Each explosive has three forms (there will be more forms in the future). They can either be in a TNT (block) form, in a grenade form or in a missile form. The basic form of an explosive is it's TNT form. From it's TNT form, it can be upgraded to either a missile or a grenade.  


There many types of  missiles for each Tier. There are 7 Tier one missiles, 9 for Tier 2, 7 for Tier 3 and 2 for Tier 4. The higher the Tier, the more powerful the missile. But you cannot simply launch them from your hand. There are platforms that you will need to build in order to launch the missiles.  
There many types of  missiles for each Tier. There are 7 Tier 1 missiles, 9 in Tier 2, 7 in Tier 3 and 2 in Tier 4. The higher the tier, the more powerful the missile. But you cannot simply launch them from your hand. There are platforms that you will need to build in order to launch the missiles.  


There are 3 levels of Launching platforms. You can't fire a Tier 2 missile on a Tier 1 launching platform but you can launch a Tier 1 on a Tier 2 launch platform. There are also support beams that you may build in order to increase that accuracy when firing the missiles.  
There are 3 levels of launching platforms. You can't fire a Tier 2 missile on a Tier 1 launching platform but you can launch a Tier 1 on a Tier 2 launch platform. There are also support beams that you may build in order to increase accuracy when firing the missiles.  


There are also 3 Tiers for the support beams.  
There are also 3 tiers for the support beams.  


There is one more thing you will need, a launch control panel. There are 3 Tiers for launch control panels. To pick the location of the missile, you need to enter the coordinates of the location, or you can make a radar gun. All you have to do is point the gun at the target, click and then click on the launch control panel to transfer the information. You will also need to power the launch control panel with a redstone current to launch the missile.   
There is one more thing you will need, a launch control panel. There are 3 tiers for launch control panels. To pick the location of the missile, you need to enter the coordinates of the location, or you can make a radar gun. All you have to do is point the gun at the target, right-click and then right-click on the launch control panel to transfer the information. You will also need to power the launch control panel with a redstone current to launch the missile.   


== Missiles ==
== Missiles ==
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== Minecarts ==
== Minecarts ==
Ever wanted to infect your enemy's rails with dangerous Minecarts? Well now you can! With explosive minecarts, you can now put dangerous explosive into minecarts allowing you to send the explosive on its way! These minecarts can be dispensed from dispensers as well as getting primed upon crossing a track powered by redstone or right clicked with flint and steel. Note that an explosive minecart only can carry explosives up to [[Tier Two (disambiguation)|Tier Two]].
Ever wanted to wreak havoc upon your enemy's rail systems with dangerous Minecarts? Well now you can! With explosive minecarts, you can now put dangerous explosives into minecarts, allowing you to send the explosive on its way! These minecarts can be dispensed from dispensers as well as getting primed upon crossing a track powered by redstone or right clicked with flint and steel. Note that an explosive minecart can only carry explosives up to [[Tier Two (disambiguation)|Tier Two]].


=== Crafting ===
=== Crafting ===
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== Commands ==
== Commands ==
Type in this command to get rid of all lagging entities caused by ICBM. This includes all on-going explosions such as Red Matter as well as flying blocks.
Type in this command to get rid of all lagging entities caused by ICBM. This includes all ongoing explosions such as Red Matter as well as flying blocks.
* /ICBM lag - (not implemented yet)
* /ICBM lag ______(radius of blocks, e.g. 200)


As of version 1.0.4, ICBM uses a flag system to control explosives. The command uses a syntax as the following:
As of version 1.0.4, ICBM uses a flag system to control explosives. The command uses a syntax as the following:
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* /modflag list [name]
* /modflag list [name]


Note: <flagValue> should be either "true" or "false" for ICBM. How you use this is is simply be typing in a region and setting a specific radius for the protection. Then you can add various flags into the region with the /modflag set <regionName> command. This mod flag system also work for other Universal Electricity mods. To check how what flags are available, you can type in a random flag name and it will tell you what is available.
Note: <flagValue> should be either "true" or "false" for ICBM. How you use this is simply be typing in a region and setting a specific radius for the protection. Then you can add various flags into the region with the /modflag set <regionName> command. This mod flag system also work for other Universal Electricity mods. To check how what flags are available, you can type in a random flag name and it will tell you what is available.


== Video Tutorial ==
== Video Tutorial ==
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== The Tiers ==
== The Tiers ==
The explosives in ICBM are split up into different tiers. The higher the tier, the stronger the destructive forces are, as is the cost of crafting them:
The explosives in ICBM are split up into different tiers. The higher the tier, the stronger the explosives, at a higher expense of materials:


* [[Tier One (disambiguation)|Tier One]]
* [[Tier One (disambiguation)|Tier One]]

Revision as of 04:24, 19 February 2013

{{#seo: title=ICBM mod [Intercontinental Missiles in Minecraft] - Voltz Wiki | description= ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles into Minecraft.}}

ICBM
ICBM.png
Author

Calclavia

Version

v1.0.0

Website

Website

Download

Download

Wiki


ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles to Minecraft. But the fun doesn't end there!

All explosives in ICBM have a tier and a form. Currently ICBM has four tiers of explosives. Each tier has a separate color scheme. Tier one is green, tier two is red, tier three is blue and tier four is black. Tier four is released two explosives and two missiles in it.

Each explosive has three forms (there will be more forms in the future). They can either be in a TNT (block) form, in a grenade form or in a missile form. The basic form of an explosive is it's TNT form. From it's TNT form, it can be upgraded to either a missile or a grenade.

There many types of missiles for each Tier. There are 7 Tier 1 missiles, 9 in Tier 2, 7 in Tier 3 and 2 in Tier 4. The higher the tier, the more powerful the missile. But you cannot simply launch them from your hand. There are platforms that you will need to build in order to launch the missiles.

There are 3 levels of launching platforms. You can't fire a Tier 2 missile on a Tier 1 launching platform but you can launch a Tier 1 on a Tier 2 launch platform. There are also support beams that you may build in order to increase accuracy when firing the missiles.

There are also 3 tiers for the support beams.

There is one more thing you will need, a launch control panel. There are 3 tiers for launch control panels. To pick the location of the missile, you need to enter the coordinates of the location, or you can make a radar gun. All you have to do is point the gun at the target, right-click and then right-click on the launch control panel to transfer the information. You will also need to power the launch control panel with a redstone current to launch the missile.

Missiles

Any explosive can be crafted into a missile. To upgrade an explosive into its missile form, you must make a Missile Module. Missiles are only able to fly through generated chunks (unloaded chunks still work). Chunks that have not generated before will halt the missile from going past as this prevents server spamming and game crashes.

Missile Module

  Steel Ingot   Grid layout Arrow (small).png Missile Module
Steel Ingot Basic Circuit Steel Ingot
Steel Ingot Coal Steel Ingot

EMP Missile

      Grid layout Arrow (small).png EMP Missile
  EMP Explosive  
  Missile Module  

Grenades

To change an explosive to its grenade form, you must craft string with the explosive. Any explosive crafted this way will turn into its grenade form. A grenade can be thrown by right clicking and will explode shortly after it has been thrown. Grenade explosions are significantly smaller than the explosive's TNT form to compensate for its mobility. The grenade has a longer fuse than the explosive in its TNT form. This allows time for people to run away from them. Grenades can also be shot from a dispenser. Note that a grenade can only carry an explosive up to Tier One.

Crafting

  String   Grid layout Arrow (small).png Conventional Grenade
  Condensed Explosives  
     

Minecarts

Ever wanted to wreak havoc upon your enemy's rail systems with dangerous Minecarts? Well now you can! With explosive minecarts, you can now put dangerous explosives into minecarts, allowing you to send the explosive on its way! These minecarts can be dispensed from dispensers as well as getting primed upon crossing a track powered by redstone or right clicked with flint and steel. Note that an explosive minecart can only carry explosives up to Tier Two.

Crafting

Condensed Explosives     Grid layout Arrow (small).png Explosive Minecart
Minecart    
     

Commands

Type in this command to get rid of all lagging entities caused by ICBM. This includes all ongoing explosions such as Red Matter as well as flying blocks.

  • /ICBM lag ______(radius of blocks, e.g. 200)

As of version 1.0.4, ICBM uses a flag system to control explosives. The command uses a syntax as the following:

  • /modflag setRegion <name> <radius>
  • /modflag removeRegion <name>
  • /modflag set <regionName> <flagName> <flagValue>
  • /modflag list [name]

Note: <flagValue> should be either "true" or "false" for ICBM. How you use this is simply be typing in a region and setting a specific radius for the protection. Then you can add various flags into the region with the /modflag set <regionName> command. This mod flag system also work for other Universal Electricity mods. To check how what flags are available, you can type in a random flag name and it will tell you what is available.

Video Tutorial

The Tiers

The explosives in ICBM are split up into different tiers. The higher the tier, the stronger the explosives, at a higher expense of materials:

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